<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Interface Mode -->
<Civ4InterfaceModeInfos xmlns="x-schema:CIV4InterfaceSchema.xml">
	<InterfaceModeInfos>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_SELECTION</Type>
			<Description>TXT_KEY_INTERFACEMODE_SELECTION</Description>
			<Help/>
			<CursorType>CURSOR_DEFAULT</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_PING</Type>
			<Description>TXT_KEY_INTERFACEMODE_PING</Description>
			<Help/>
			<CursorType>CURSOR_PING</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_SIGN</Type>
			<Description>TXT_KEY_INTERFACEMODE_SIGN</Description>
			<Help/>
			<CursorType>CURSOR_EDIT</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_GRIP</Type>
			<Description>TXT_KEY_INTERFACEMODE_GRIP</Description>
			<Help/>
			<CursorType>CURSOR_GRIP</CursorType>
			<Mission>NONE</Mission>
			<HotKey>KB_Z</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_GLOBELAYER_INPUT</Type>
			<Description>TXT_KEY_INTERFACEMODE_GLOBELAYER_INPUT</Description>
			<Help/>
			<CursorType>CURSOR_DEFAULT</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_GO_TO</Type>
			<Description>TXT_KEY_INTERFACEMODE_GO_TO</Description>
			<Help>TXT_KEY_INTERFACEMODE_GO_TO_HELP</Help>
			<CursorType>CURSOR_GO_TO</CursorType>
			<Mission>MISSION_MOVE_TO</Mission>
			<HotKey>KB_G</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>1</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/GoTo.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,5</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_GO_TO_TYPE</Type>
			<Description>TXT_KEY_INTERFACEMODE_GO_TO_TYPE</Description>
			<Help>TXT_KEY_INTERFACEMODE_GO_TO_TYPE_HELP</Help>
			<CursorType>CURSOR_GO_TO</CursorType>
			<Mission>MISSION_MOVE_TO</Mission>
			<HotKey>KB_G</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>1</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>1</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>1</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/GoToType.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,5</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_GO_TO_ALL</Type>
			<Description>TXT_KEY_INTERFACEMODE_GO_TO_ALL</Description>
			<Help>TXT_KEY_INTERFACEMODE_GO_TO_ALL_HELP</Help>
			<CursorType>CURSOR_GO_TO</CursorType>
			<Mission>MISSION_MOVE_TO</Mission>
			<HotKey>KB_G</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>1</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>1</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/GoToAll.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,6</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_ROUTE_TO</Type>
			<Description>TXT_KEY_INTERFACEMODE_ROUTE_TO</Description>
			<Help>TXT_KEY_INTERFACEMODE_ROUTE_TO_HELP</Help>
			<CursorType>CURSOR_ROUTE_TO</CursorType>
			<Mission>MISSION_ROUTE_TO</Mission>
			<HotKey>KB_R</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>1</bGotoPlot>
			<bHighlightPlot>0</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/RouteTo.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,3</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_AIRLIFT</Type>
			<Description>TXT_KEY_INTERFACEMODE_AIRLIFT</Description>
			<Help>TXT_KEY_INTERFACEMODE_AIRLIFT_HELP</Help>
			<CursorType>CURSOR_AIRLIFT</CursorType>
			<Mission>MISSION_AIRLIFT</Mission>
			<HotKey>KB_A</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Airlift.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,5</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_NUKE</Type>
			<Description>TXT_KEY_INTERFACEMODE_NUKE</Description>
			<Help>TXT_KEY_INTERFACEMODE_NUKE_HELP</Help>
			<CursorType>CURSOR_NUKE</CursorType>
			<Mission>MISSION_NUKE</Mission>
			<HotKey>KB_N</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Nuke.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,2</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_RECON</Type>
			<Description>TXT_KEY_INTERFACEMODE_RECON</Description>
			<Help>TXT_KEY_INTERFACEMODE_RECON_HELP</Help>
			<CursorType>CURSOR_RECON</CursorType>
			<Mission>MISSION_RECON</Mission>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Recon.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,6</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_PARADROP</Type>
			<Description>TXT_KEY_INTERFACEMODE_PARADROP</Description>
			<Help>TXT_KEY_INTERFACEMODE_PARADROP_HELP</Help>
			<CursorType>CURSOR_PARADROP</CursorType>
			<Mission>MISSION_PARADROP</Mission>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,16</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_AIRBOMB</Type>
			<Description>TXT_KEY_INTERFACEMODE_AIRBOMB</Description>
			<Help>TXT_KEY_INTERFACEMODE_AIRBOMB_HELP</Help>
			<CursorType>CURSOR_AIRBOMB</CursorType>
			<Mission>MISSION_AIRBOMB</Mission>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Airbomb.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,6</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_RANGE_ATTACK</Type>
			<Description>TXT_KEY_INTERFACEMODE_RANGE_ATTACK</Description>
			<Help>TXT_KEY_INTERFACEMODE_RANGE_ATTACK_HELP</Help>
			<CursorType>CURSOR_AIRBOMB</CursorType>
			<Mission>MISSION_RANGE_ATTACK</Mission>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Bombard.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,1</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_AIRSTRIKE</Type>
			<Description>TXT_KEY_INTERFACEMODE_AIRSTRIKE</Description>
			<Help>TXT_KEY_INTERFACEMODE_AIRSTRIKE_HELP</Help>
			<CursorType>CURSOR_AIRSTRIKE</CursorType>
			<Mission>MISSION_MOVE_TO</Mission>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Airstrike.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,6</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_REBASE</Type>
			<Description>TXT_KEY_INTERFACEMODE_REBASE</Description>
			<Help>TXT_KEY_INTERFACEMODE_REBASE_HELP</Help>
			<CursorType>CURSOR_REBASE</CursorType>
			<Mission>MISSION_MOVE_TO</Mission>
			<HotKey>KB_R</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Rebase.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,6</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_PYTHON_PICK_PLOT</Type>
			<Description></Description>
			<Help/>
			<CursorType>CURSOR_PING</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>		
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_BOMBARD</Type>
			<Description>TXT_KEY_CONCEPT_BOMBARD_TEXT</Description>
			<Help>TXT_KEY_INTERFACEMODE_BOMBARD_HELP</Help>
			<CursorType>CURSOR_AIRBOMB</CursorType>
			<Mission>MISSION_BOMBARD</Mission>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Bombard.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,1</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_RANGEBOMB</Type>
			<Description>TXT_KEY_CONCEPT_RBOMBARD_TEXT</Description>
			<Help>TXT_KEY_INTERFACEMODE_RBOMBARD_HELP</Help>
			<CursorType>CURSOR_AIRBOMB</CursorType>
			<Mission>MISSION_RBOMBARD</Mission>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>,Art/Interface/Buttons/Actions/Bombard.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,1</Button>
		</InterfaceModeInfo>
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_RANGEBARRAGE</Type>
			<Description>TXT_KEY_CONCEPT_RBARRAGE_TEXT</Description>
			<Help>TXT_KEY_INTERFACEMODE_RBARRAGE_HELP</Help>
			<CursorType>CURSOR_AIRBOMB</CursorType>
			<Mission>MISSION_RBARRAGE</Mission>
			<HotKey>KB_B</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<HotKeyAlt/>
			<bAltDownAlt>0</bAltDownAlt>
			<bShiftDownAlt>0</bShiftDownAlt>
			<bCtrlDownAlt>0</bCtrlDownAlt>
			<iHotKeyPriorityAlt>0</iHotKeyPriorityAlt>
			<bVisible>1</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
			<Button>Art/Interface/Buttons/Actions/ArcheryBarrage.dds</Button>
		</InterfaceModeInfo>		
		<InterfaceModeInfo>
			<Type>INTERFACEMODE_SAVE_PLOT_NIFS</Type>
			<Description></Description>
			<Help/>
			<CursorType>CURSOR_PING</CursorType>
			<Mission>NONE</Mission>
			<bVisible>0</bVisible>
			<bGotoPlot>0</bGotoPlot>
			<bHighlightPlot>1</bHighlightPlot>
			<bSelectType>0</bSelectType>
			<bSelectAll>0</bSelectAll>
		</InterfaceModeInfo>
	</InterfaceModeInfos>
</Civ4InterfaceModeInfos>
