<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Handicap Infos -->
<Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<HandicapInfos>
		<HandicapInfo>
			<Type>HANDICAP_SETTLER</Type>
			<Description>TXT_KEY_HANDICAP_SETTLER</Description>
			<Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>25</iAnimalAttackProb>
			<iStartingLocPercent>10</iStartingLocPercent>
			<iAdvancedStartPointsMod>150</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>24</iFreeUnits>
			<iUnitCostPercent>20</iUnitCostPercent>
			<iResearchPercent>60</iResearchPercent>
			<iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>60</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>60</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>50</iCivicUpkeepPercent>
			<iInflationPercent>60</iInflationPercent>
			<iHealthBonus>4</iHealthBonus>
			<iHappyBonus>6</iHappyBonus>
			<iAttitudeChange>2</iAttitudeChange>
			<iNoTechTradeModifier>100</iNoTechTradeModifier>
			<iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>150</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>750</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-70</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>1</iBarbarianDefenders>
			<iAIDeclareWarProb>25</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>160</iAIGrowthPercent>
			<iAITrainPercent>160</iAITrainPercent>
			<iAIWorldTrainPercent>160</iAIWorldTrainPercent>
			<iAIConstructPercent>160</iAIConstructPercent>
			<iAIWorldConstructPercent>160</iAIWorldConstructPercent>
			<iAICreatePercent>160</iAICreatePercent>
			<iAIWorldCreatePercent>160</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>100</iAIInflationPercent>
			<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
			</Goodies>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_THE_WHEEL</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_MINING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_CHIEFTAIN</Type>
			<Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
			<Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>50</iAnimalAttackProb>
			<iStartingLocPercent>20</iStartingLocPercent>
			<iAdvancedStartPointsMod>130</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>18</iFreeUnits>
			<iUnitCostPercent>30</iUnitCostPercent>
			<iResearchPercent>75</iResearchPercent>
			<iDistanceMaintenancePercent>55</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>80</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>80</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>60</iCivicUpkeepPercent>
			<iInflationPercent>70</iInflationPercent>
			<iHealthBonus>3</iHealthBonus>
			<iHappyBonus>5</iHappyBonus>
			<iAttitudeChange>1</iAttitudeChange>
			<iNoTechTradeModifier>90</iNoTechTradeModifier>
			<iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>80</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>100</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>600</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-60</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>1</iBarbarianDefenders>
			<iAIDeclareWarProb>50</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>130</iAIGrowthPercent>
			<iAITrainPercent>130</iAITrainPercent>
			<iAIWorldTrainPercent>130</iAIWorldTrainPercent>
			<iAIConstructPercent>130</iAIConstructPercent>
			<iAIWorldConstructPercent>130</iAIWorldConstructPercent>
			<iAICreatePercent>130</iAICreatePercent>
			<iAIWorldCreatePercent>130</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>90</iAIInflationPercent>
			<iAIWarWearinessPercent>90</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
			</Goodies>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_THE_WHEEL</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_WARLORD</Type>
			<Description>TXT_KEY_HANDICAP_WARLORD</Description>
			<Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>75</iAnimalAttackProb>
			<iStartingLocPercent>30</iStartingLocPercent>
			<iAdvancedStartPointsMod>110</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>12</iFreeUnits>
			<iUnitCostPercent>40</iUnitCostPercent>
			<iResearchPercent>90</iResearchPercent>
			<iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>90</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>90</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>70</iCivicUpkeepPercent>
			<iInflationPercent>80</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>0</iAttitudeChange>
			<iNoTechTradeModifier>80</iNoTechTradeModifier>
			<iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>60</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>550</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-50</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>1</iBarbarianDefenders>
			<iAIDeclareWarProb>75</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>110</iAIGrowthPercent>
			<iAITrainPercent>110</iAITrainPercent>
			<iAIWorldTrainPercent>110</iAIWorldTrainPercent>
			<iAIConstructPercent>110</iAIConstructPercent>
			<iAIWorldConstructPercent>110</iAIWorldConstructPercent>
			<iAICreatePercent>110</iAICreatePercent>
			<iAIWorldCreatePercent>110</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>80</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_SETTLER</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_WORKER</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs>
				<FreeTech>
					<TechType>TECH_THE_WHEEL</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</FreeTechs>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_NOBLE</Type>
			<Description>TXT_KEY_HANDICAP_NOBLE</Description>
			<Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>85</iAnimalAttackProb>
			<iStartingLocPercent>40</iStartingLocPercent>
			<iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>8</iFreeUnits>
			<iUnitCostPercent>50</iUnitCostPercent>
			<iResearchPercent>100</iResearchPercent>
			<iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>100</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>80</iCivicUpkeepPercent>
			<iInflationPercent>90</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>70</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-40</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>2</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>0</iAIWorkRateModifier>
			<iAIGrowthPercent>100</iAIGrowthPercent>
			<iAITrainPercent>100</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>100</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>100</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>80</iAIWarWearinessPercent>
			<iAIPerEraModifier>0</iAIPerEraModifier>
			<iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_PRINCE</Type>
			<Description>TXT_KEY_HANDICAP_PRINCE</Description>
			<Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>50</iStartingLocPercent>
			<iAdvancedStartPointsMod>95</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>6</iFreeUnits>
			<iUnitCostPercent>60</iUnitCostPercent>
			<iResearchPercent>110</iResearchPercent>
			<iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>110</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>110</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>90</iCivicUpkeepPercent>
			<iInflationPercent>95</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>60</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>450</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-30</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>2</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>10</iAIWorkRateModifier>
			<iAIGrowthPercent>100</iAIGrowthPercent>
			<iAITrainPercent>95</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>95</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>95</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>80</iAIWarWearinessPercent>
			<iAIPerEraModifier>-1</iAIPerEraModifier>
			<iAIAdvancedStartPercent>110</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs/>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_MONARCH</Type>
			<Description>TXT_KEY_HANDICAP_MONARCH</Description>
			<Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>60</iStartingLocPercent>
			<iAdvancedStartPointsMod>90</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>4</iFreeUnits>
			<iUnitCostPercent>70</iUnitCostPercent>
			<iResearchPercent>115</iResearchPercent>
			<iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>120</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>120</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>95</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>50</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>400</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-20</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
			<iBarbarianDefenders>3</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>20</iAIWorkRateModifier>
			<iAIGrowthPercent>95</iAIGrowthPercent>
			<iAITrainPercent>90</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>90</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>90</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>75</iAIWarWearinessPercent>
			<iAIPerEraModifier>-2</iAIPerEraModifier>
			<iAIAdvancedStartPercent>120</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_EMPEROR</Type>
			<Description>TXT_KEY_HANDICAP_EMPEROR</Description>
			<Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>70</iStartingLocPercent>
			<iAdvancedStartPointsMod>85</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>3</iFreeUnits>
			<iUnitCostPercent>80</iUnitCostPercent>
			<iResearchPercent>120</iResearchPercent>
			<iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>130</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>130</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>40</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-10</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
			<iBarbarianDefenders>3</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>50</iAIWorkRateModifier>
			<iAIGrowthPercent>90</iAIGrowthPercent>
			<iAITrainPercent>85</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>85</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>85</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
			<iAIPerEraModifier>-3</iAIPerEraModifier>
			<iAIAdvancedStartPercent>135</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_HUNTING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_IMMORTAL</Type>
			<Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
			<Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>80</iStartingLocPercent>
			<iAdvancedStartPointsMod>80</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>2</iFreeUnits>
			<iUnitCostPercent>90</iUnitCostPercent>
			<iResearchPercent>125</iResearchPercent>
			<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>140</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>140</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>30</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>300</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>-5</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
			<iBarbarianDefenders>4</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>75</iAIWorkRateModifier>
			<iAIGrowthPercent>85</iAIGrowthPercent>
			<iAITrainPercent>80</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>80</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>80</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>60</iAIWarWearinessPercent>
			<iAIPerEraModifier>-4</iAIPerEraModifier>
			<iAIAdvancedStartPercent>150</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_HUNTING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
		<HandicapInfo>
			<Type>HANDICAP_DEITY</Type>
			<Description>TXT_KEY_HANDICAP_DEITY</Description>
			<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
			<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
			<iAnimalAttackProb>90</iAnimalAttackProb>
			<iStartingLocPercent>90</iStartingLocPercent>
			<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
			<iGold>0</iGold>
			<iFreeUnits>1</iFreeUnits>
			<iUnitCostPercent>100</iUnitCostPercent>
			<iResearchPercent>130</iResearchPercent>
			<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
			<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
			<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
			<iColonyMaintenancePercent>150</iColonyMaintenancePercent>
			<iMaxColonyMaintenance>200</iMaxColonyMaintenance>
			<iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
			<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
			<iInflationPercent>100</iInflationPercent>
			<iHealthBonus>2</iHealthBonus>
			<iHappyBonus>4</iHappyBonus>
			<iAttitudeChange>-1</iAttitudeChange>
			<iNoTechTradeModifier>20</iNoTechTradeModifier>
			<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
			<iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
			<iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
			<iUnownedWaterTilesPerBarbarianUnit>500</iUnownedWaterTilesPerBarbarianUnit>
			<iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
			<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
			<iBarbarianCityCreationTurnsElapsed>0</iBarbarianCityCreationTurnsElapsed>
			<iBarbarianCityCreationProb>0</iBarbarianCityCreationProb>
			<iAnimalBonus>0</iAnimalBonus>
			<iBarbarianBonus>0</iBarbarianBonus>
			<iAIAnimalBonus>-40</iAIAnimalBonus>
			<iAIBarbarianBonus>-25</iAIBarbarianBonus>
			<iStartingDefenseUnits>0</iStartingDefenseUnits>
			<iStartingWorkerUnits>0</iStartingWorkerUnits>
			<iStartingExploreUnits>0</iStartingExploreUnits>
			<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
			<iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
			<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
			<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
			<iBarbarianDefenders>4</iBarbarianDefenders>
			<iAIDeclareWarProb>100</iAIDeclareWarProb>
			<iAIWorkRateModifier>100</iAIWorkRateModifier>
			<iAIGrowthPercent>80</iAIGrowthPercent>
			<iAITrainPercent>60</iAITrainPercent>
			<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
			<iAIConstructPercent>60</iAIConstructPercent>
			<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
			<iAICreatePercent>60</iAICreatePercent>
			<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
			<iAICivicUpkeepPercent>60</iAICivicUpkeepPercent>
			<iAIUnitCostPercent>60</iAIUnitCostPercent>
			<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
			<iAIUnitUpgradePercent>50</iAIUnitUpgradePercent>
			<iAIInflationPercent>80</iAIInflationPercent>
			<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
			<iAIPerEraModifier>-5</iAIPerEraModifier>
			<iAIAdvancedStartPercent>170</iAIAdvancedStartPercent>
			<Goodies>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_LOW_GOLD</GoodyType>
				<GoodyType>GOODY_MAP</GoodyType>
				<GoodyType>GOODY_WARRIOR</GoodyType>
				<GoodyType>GOODY_SCOUT</GoodyType>
				<GoodyType>GOODY_EXPERIENCE</GoodyType>
				<GoodyType>GOODY_HEALING</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_TECH</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
			</Goodies>
			<FreeTechs/>
			<AIFreeTechs>
				<FreeTech>
					<TechType>TECH_THE_WHEEL</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_AGRICULTURE</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_HUNTING</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
				<FreeTech>
					<TechType>TECH_ARCHERY</TechType>
					<bFreeTech>1</bFreeTech>
				</FreeTech>
			</AIFreeTechs>
		</HandicapInfo>
	</HandicapInfos>
</Civ4HandicapInfo>
