<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- UnitClass Schema -->
<Civ4UnitClassInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<UnitClassInfos>
		<UnitClassInfo>
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			<Description>TXT_KEY_UNIT_LION</Description>
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			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
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		<UnitClassInfo>
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			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
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		<UnitClassInfo>
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		<UnitClassInfo>
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			<Type>UNITCLASS_CANNON</Type>
			<Description>TXT_KEY_UNIT_CANNON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CANNON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MACHINE_GUN</Type>
			<Description>TXT_KEY_UNIT_MACHINE_GUN</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MACHINE_GUN</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTILLERY</Type>
			<Description>TXT_KEY_UNIT_ARTILLERY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTILLERY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MOBILE_ARTILLERY</Type>
			<Description>TXT_KEY_UNIT_MOBILE_ARTILLERY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MOBILE_ARTILLERY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_WORKBOAT</Type>
			<Description>TXT_KEY_UNIT_WORK_BOAT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_WORKBOAT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEY</Type>
			<Description>TXT_KEY_UNIT_GALLEY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRIREME</Type>
			<Description>TXT_KEY_UNIT_TRIREME</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRIREME</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CARAVEL</Type>
			<Description>TXT_KEY_UNIT_CARAVEL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CARAVEL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GALLEON</Type>
			<Description>TXT_KEY_UNIT_GALLEON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GALLEON</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PRIVATEER</Type>
			<Description>TXT_KEY_UNIT_PRIVATEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PRIVATEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FRIGATE</Type>
			<Description>TXT_KEY_UNIT_FRIGATE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FRIGATE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SHIP_OF_THE_LINE</Type>
			<Description>TXT_KEY_SHIP_OF_THE_LINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SHIP_OF_THE_LINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IRONCLAD</Type>
			<Description>TXT_KEY_UNIT_IRONCLAD</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IRONCLAD</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRANSPORT</Type>
			<Description>TXT_KEY_UNIT_TRANSPORT</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRANSPORT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_DESTROYER</Type>
			<Description>TXT_KEY_UNIT_DESTROYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_DESTROYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_DESTROYER</Type>
			<Description>TXT_KEY_UNIT_STEALTH_DESTROYER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_DESTROYER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BATTLESHIP</Type>
			<Description>TXT_KEY_UNIT_BATTLESHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BATTLESHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MISSILE_CRUISER</Type>
			<Description>TXT_KEY_UNIT_MISSILE_CRUISER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MISSILE_CRUISER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SUBMARINE</Type>
			<Description>TXT_KEY_UNIT_SUBMARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SUBMARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ATTACK_SUBMARINE</Type>
			<Description>TXT_KEY_UNIT_ATTACK_SUBMARINE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ATTACK_SUBMARINE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_CARRIER</Type>
			<Description>TXT_KEY_UNIT_CARRIER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_CARRIER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_AIRSHIP</Type>
			<Description>TXT_KEY_UNIT_AIRSHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_AIRSHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_JET_FIGHTER</Type>
			<Description>TXT_KEY_UNIT_JET_FIGHTER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_JET_FIGHTER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BOMBER</Type>
			<Description>TXT_KEY_UNIT_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_STEALTH_BOMBER</Type>
			<Description>TXT_KEY_UNIT_STEALTH_BOMBER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_STEALTH_BOMBER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GUIDED_MISSILE</Type>
			<Description>TXT_KEY_UNIT_GUIDED_MISSILE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GUIDED_MISSILE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ICBM</Type>
			<Description>TXT_KEY_UNIT_ICBM</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ICBM</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TACTICAL_NUKE</Type>
			<Description>TXT_KEY_UNIT_TACTICAL_NUKE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TACTICAL_NUKE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PROPHET</Type>
			<Description>TXT_KEY_UNIT_GREAT_PROPHET</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PROPHET</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ARTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_ARTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ARTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_SCIENTIST</Type>
			<Description>TXT_KEY_UNIT_GREAT_SCIENTIST</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_SCIENTIST</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_MERCHANT</Type>
			<Description>TXT_KEY_UNIT_GREAT_TYCOON</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_MERCHANT</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ENGINEER</Type>
			<Description>TXT_KEY_UNIT_GREAT_ENGINEER</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ENGINEER</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_GENERAL</Type>
			<Description>TXT_KEY_UNIT_GREAT_GENERAL</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_GENERAL</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_GREAT_SPY</Type>
			<Description>TXT_KEY_SPECIALIST_GREAT_SPY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_GREAT_SPY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_ORTHODOX_MISSIONARY</Type>
			<Description>TXT_KEY_UNIT_ORTHODOX_MISSIONARY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_ORTHODOX_MISSIONARY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_PROTESTANT_MISSIONARY</Type>
			<Description>TXT_KEY_UNIT_PROTESTANT_MISSIONARY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>3</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_PROTESTANT_MISSIONARY</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_BIPLANE</Type>
			<Description>TXT_KEY_UNIT_BIPLANE</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_BIPLANE</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_EARLY_TANK</Type>
			<Description>TXT_KEY_UNIT_EARLY_TANK</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_EARLY_TANK</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_IRONCLAD_BATTLESHIP</Type>
			<Description>TXT_KEY_UNIT_IRONCLAD_BATTLESHIP</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_IRONCLAD_BATTLESHIP</DefaultUnit>
		</UnitClassInfo>
		<UnitClassInfo>
			<Type>UNITCLASS_TRENCH_INFANTRY</Type>
			<Description>TXT_KEY_UNIT_TRENCH_INFANTRY</Description>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iMaxPlayerInstances>-1</iMaxPlayerInstances>
			<iInstanceCostModifier>0</iInstanceCostModifier>
			<DefaultUnit>UNIT_TRENCH_INFANTRY</DefaultUnit>
		</UnitClassInfo>
	</UnitClassInfos>
</Civ4UnitClassInfos>
