<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Build Infos -->
<Civ4BuildInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<BuildInfos>
		<BuildInfo>
			<Type>BUILD_ROAD</Type>
			<Description>TXT_KEY_BUILD_ROAD</Description>
			<Help/>
			<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			<iTime>200</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_ROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_SHOVEL</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildRoad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_RAILROAD</Type>
			<Description>TXT_KEY_BUILD_RAILROAD</Description>
			<Help/>
			<PrereqTech>TECH_RAILROAD</PrereqTech>
			<iTime>300</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>ROUTE_RAILROAD</RouteType>
			<EntityEvent>ENTITY_EVENT_RAILROAD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_R</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildRailroad.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FARM</Type>
			<Description>TXT_KEY_BUILD_FARM</Description>
			<Help/>
			<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_I</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFarm.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FISHING_BOATS</Type>
			<Description>TXT_KEY_BUILD_FISHING_BOATS</Description>
			<Help/>
			<PrereqTech>TECH_FISHING</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFishingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WHALING_BOATS</Type>
			<Description>TXT_KEY_BUILD_WHALING_BOATS</Description>
			<Help/>
			<PrereqTech>TECH_OPTICS</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_WHALING_BOATS</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWhalingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_MINE</Type>
			<Description>TXT_KEY_BUILD_MINE</Description>
			<Help/>
			<PrereqTech>TECH_MINING</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_M</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WORKSHOP</Type>
			<Description>TXT_KEY_BUILD_WORKSHOP</Description>
			<Help/>
			<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			<iTime>600</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_MINE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_K</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWorkshop.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_LUMBERMILL</Type>
			<Description>TXT_KEY_BUILD_LUMBERMILL</Description>
			<Help/>
			<PrereqTech>TECH_REPLACEABLE_PARTS</PrereqTech>
			<iTime>800</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_LUMBERMILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_L</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildLumberMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WINDMILL</Type>
			<Description>TXT_KEY_BUILD_WINDMILL</Description>
			<Help/>
			<PrereqTech>TECH_MACHINERY</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWindMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WATERMILL</Type>
			<Description>TXT_KEY_BUILD_WATERMILL</Description>
			<Help/>
			<PrereqTech>TECH_MACHINERY</PrereqTech>
			<iTime>800</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWaterMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PLANTATION</Type>
			<Description>TXT_KEY_BUILD_PLANTATION</Description>
			<Help/>
			<PrereqTech>TECH_CALENDAR</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_QUARRY</Type>
			<Description>TXT_KEY_BUILD_QUARRY</Description>
			<Help/>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<iTime>600</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_Q</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildQuarry.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_PASTURE</Type>
			<Description>TXT_KEY_BUILD_PASTURE</Description>
			<Help/>
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_P</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildPasture.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_CAMP</Type>
			<Description>TXT_KEY_BUILD_CAMP</Description>
			<Help/>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_H</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCamp.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WELL</Type>
			<Description>TXT_KEY_BUILD_WELL</Description>
			<Help/>
			<PrereqTech>TECH_COMBUSTION</PrereqTech>
			<iTime>1000</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WELL</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWell.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_OFFSHORE_PLATFORM</Type>
			<Description>TXT_KEY_BUILD_OFFSHORE_PLATFORM</Description>
			<Help/>
			<PrereqTech>TECH_PLASTICS</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>1</bKill>
			<ImprovementType>IMPROVEMENT_OFFSHORE_PLATFORM</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_O</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildOffshorePlatform.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_WINERY</Type>
			<Description>TXT_KEY_BUILD_WINERY</Description>
			<Help/>
			<PrereqTech>TECH_MONARCHY</PrereqTech>
			<iTime>500</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_W</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_COTTAGE</Type>
			<Description>TXT_KEY_BUILD_COTTAGE</Description>
			<Help/>
			<PrereqTech>TECH_POTTERY</PrereqTech>
			<iTime>400</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_T</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FORT</Type>
			<Description>TXT_KEY_BUILD_FORT</Description>
			<Help/>
			<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			<iTime>1000</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>1</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildFort.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,9</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_JUNGLE</Type>
			<Description>TXT_KEY_BUILD_REMOVE_JUNGLE</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<PrereqTech>TECH_BIOLOGY</PrereqTech>
					<iTime>400</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_REMOVE_FOREST</Type>
			<Description>TXT_KEY_BUILD_REMOVE_FOREST</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_CHOP</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
					<iTime>300</iTime>
					<iProduction>30</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_C</HotKey>
			<bAltDown>1</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildChopDown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_SCRUB_FALLOUT</Type>
			<Description>TXT_KEY_BUILD_SCRUB_FALLOUT</Description>
			<Help/>
			<PrereqTech>NONE</PrereqTech>
			<iTime>0</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>NONE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_IRRIGATE</EntityEvent>
			<FeatureStructs>
				<FeatureStruct>
					<FeatureType>FEATURE_FALLOUT</FeatureType>
					<PrereqTech>TECH_ECOLOGY</PrereqTech>
					<iTime>600</iTime>
					<iProduction>0</iProduction>
					<bRemove>1</bRemove>
				</FeatureStruct>
			</FeatureStructs>
			<HotKey>KB_S</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/Builds/BuildScrubFallout.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,8</Button>
		</BuildInfo>
		<BuildInfo>
			<Type>BUILD_FOREST_PRESERVE</Type>
			<Description>TXT_KEY_BUILD_FOREST_PRESERVE</Description>
			<Help/>
			<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			<iTime>800</iTime>
			<iCost>0</iCost>
			<bKill>0</bKill>
			<ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
			<RouteType>NONE</RouteType>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<FeatureStructs/>
			<HotKey>KB_F</HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>1</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>1</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TerrainFeatures/Forest.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,14</Button>
		</BuildInfo>
	</BuildInfos>
</Civ4BuildInfos>
