<Type>FEATURE_FALLOUT</Type>
</FeatureInfo>
{
	</FeatureInfo>
	<FeatureInfo>
		<Type>FEATURE_VOLCANO</Type>
		<Description>TXT_KEY_FEATURE_VOLCANO</Description>
		<Civilopedia>TXT_KEY_FEATURE_VOLCANO_PEDIA</Civilopedia>
		<ArtDefineTag>ART_DEF_FEATURE_VOLCANO</ArtDefineTag>
		<YieldChanges/>
		<RiverYieldChange/>
		<HillsYieldChange/>
		<iMovement>2</iMovement>
		<iSeeThrough>1</iSeeThrough>
		<iHealthPercent>-20</iHealthPercent>
		<iDefense>0</iDefense>
		<iAppearance>500</iAppearance>
		<iDisappearance>0</iDisappearance>
		<iGrowth>0</iGrowth>
		<iTurnDamage>0</iTurnDamage>
		<bNoCoast>0</bNoCoast>
		<bNoRiver>0</bNoRiver>
		<bNoAdjacent>1</bNoAdjacent>
		<bRequiresFlatlands>1</bRequiresFlatlands>
		<bRequiresRiver>0</bRequiresRiver>
		<bAddsFreshWater>0</bAddsFreshWater>
		<bImpassable>1</bImpassable>
		<bNoCity>1</bNoCity>
		<bNoImprovement>1</bNoImprovement>
		<bVisibleAlways>0</bVisibleAlways>
		<bNukeImmune>1</bNukeImmune>
		<OnUnitChangeTo/>
		<TerrainBooleans>
			<TerrainBoolean>
				<TerrainType>TERRAIN_DESERT</TerrainType>
				<bTerrain>1</bTerrain>
			</TerrainBoolean>
			<TerrainBoolean>
				<TerrainType>TERRAIN_GRASS</TerrainType>
				<bTerrain>1</bTerrain>
			</TerrainBoolean>
			<TerrainBoolean>
				<TerrainType>TERRAIN_PLAINS</TerrainType>
				<bTerrain>1</bTerrain>
			</TerrainBoolean>
			<TerrainBoolean>
				<TerrainType>TERRAIN_TUNDRA</TerrainType>
				<bTerrain>1</bTerrain>
			</TerrainBoolean>
		</TerrainBooleans>
		<FootstepSounds>
			<FootstepSound>
				<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>FOOTSTEP_AUDIO_ANIMAL_LOW</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_TANK</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_MOD_ARMOUR</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_TANK</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_MOD_ARMOUR</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
			<FootstepSound>
				<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
				<FootstepAudioScript/>
			</FootstepSound>
		</FootstepSounds>
		<EffectType>NONE</EffectType>
		<iEffectProbability>0</iEffectProbability>
		<iAdvancedStartRemoveCost>0</iAdvancedStartRemoveCost>
	</FeatureInfo>